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 Gm Weapons

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Nike
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PostSubject: Gm Weapons   Mon Apr 27, 2009 8:23 pm

I think that we should have gm weapons in this gunz for events like lms hNs and lot of other events like that so its easier.But only for events.
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Henry
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PostSubject: Re: Gm Weapons   Tue Apr 28, 2009 7:32 pm

Example:Training Rifle Total bullet is 1000.Damage 13.......
Training Sniper(Give damage >_< lvl much be 0)
Mini rocket?
Dagger delay 1 >_<
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Legend
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PostSubject: Legend   Wed Apr 29, 2009 5:03 pm

Yeah ur right Nike during events they r very usefull and ur right it should be only for events cause if u use in dm thts missusing gm powers so i agree with u
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Solar
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PostSubject: Re: Gm Weapons   Wed Apr 29, 2009 9:34 pm

I talked to Weaver about this. And of course, we're going to have them.
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Nike
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PostSubject: Re: Gm Weapons   Wed Apr 29, 2009 10:07 pm

sad news is tht only owners can send items to people we get the staff weapons and gm set nothing else gonna talk to paulo hmm? it makes us a normal player than weaver isto busy to reply.
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Henry
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PostSubject: Re: Gm Weapons   Thu Apr 30, 2009 4:45 am

I think that was right........
But don't tell me that GM don't have power to lock player?
If that then GM=Normal player. >_<
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virtual
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PostSubject: Re: Gm Weapons   Thu Apr 30, 2009 1:55 pm

maybe the developers and I(was going to apply but trib jacked my spot D:, gratz anyways) can make custom items for the staff as gm weapons only. I already was working on a pump handle revolver which is going to be shotgun since it looks better. Might have it as staff if weaver likes it o.o
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A7xFtw
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PostSubject: Re: Gm Weapons   Sat May 02, 2009 7:09 pm

Hmmm that would be sweet
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TheSpammer
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PostSubject: Re: Gm Weapons   Sun May 03, 2009 10:30 am

i think so too
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